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Posts posted by Twisted
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I haven't tried this myself but I believe you need to set all the damage scales to 0, e.g:
<DamageScaleHead type="double" value="0"/> <DamageScaleTorso type="double" value="0"/> <DamageScaleArm type="double" value="0"/> <DamageScaleLeg type="double" value="0"/> <DamageScaleBack type="double" value="0"/> <DamageScaleFleshWound type="double" value="0"/>
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Could you give some more info? What didn't work? Did you get a dirty disc error?
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anyone had a chance to try this with rebuilt archives yet?
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Could someone try out archive rebuilding with this? Might give us a good indicator as to whether the dirty disk error is a data problem or not.
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could you upload that rpf somewhere so I can try and track down the error?
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I know, as I said multiplayer doesn't work but feel free to try yourself
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If you'd like to give you character specific weapons when loading single player (This doesn't work in multiplayer) you can edit the <Inventory> section of the template_player.xml file.
Specifically you need to change the following field
<m_WeaponString type="string" value="" comment="Weapons this character holds at beginning."/>
You can give yourself multiple weapons by putting a space between entries although you start with 0 ammo unless you have some already.
An example of this would be:
<m_WeaponString type="string" value="base_pistol_PISTOL_Mauser base_shotgun_SHOTGUN_SawedOff"/>
Here's a list of all the weapons I know of
base_melee_MELEE_Fist base_melee_MELEE_Knife base_pistol_PISTOL_HighPower base_pistol_PISTOL_Mauser base_pistol_PISTOL_SemiAuto base_pistol_PISTOL_Volcanic base_pistol_REVOLVER_Cattleman base_pistol_REVOLVER_DoubleAction base_pistol_REVOLVER_LeMat base_pistol_REVOLVER_Schofield base_repeater_REPEATER_Carbine base_repeater_REPEATER_Evans base_repeater_REPEATER_Henry base_repeater_REPEATER_Winchester base_rifle_RIFLE_AntiTank base_rifle_RIFLE_BoltAction base_rifle_RIFLE_Buffalo base_rifle_RIFLE_Springfield base_shotgun_SHOTGUN_DoubleBarrel base_shotgun_SHOTGUN_PumpAction base_shotgun_SHOTGUN_SawedOff base_shotgun_SHOTGUN_SemiAuto base_sniperrifle_SNIPERRIFLE_Carcano base_sniperrifle_SNIPERRIFLE_RollingBlock base_thrown_exploding_THROWN_Dynamite base_thrown_exploding_THROWN_FireBottle base_thrown_THROWN_ThrowingKnife base_thrown_THROWN_Tomahawk base_lasso_LASSO_lasso base_shotgun_SHOTGUN_Blunderbuss base_thrown_exploding_THROWN_Holywater base_thrown_exploding_THROWN_zombiebait base_thrown_exploding_THROWN_zombieboombait base_thrown_THROWN_Torch
The undead ones don't seem to work as far as I can tell besides the antitank one (explosive rifle).
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Haven't tried myself but the naturalmotion folder might be worth looking at.
Edit: check layer1 as well as layer0.
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Yep, doesn't seem to do anything. I think there's a bit more to the weapon names, from what I've seen they appear to follow the format rifle_buffalorifle.
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just an idea but maybe the cause of falling off after a few seconds is due to the animal 'bucking', I think the AI files under content>AI are worth a look at.
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Looks like a gif of your video is up on kotaku
http://kotaku.com/this-week-the-internet-went-crazy-over-these-glitchy-an-509720799
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Red Dead Redemption archive rebuilding is now supported in version 1.2 of RPFTool, any older versions should prompt for an update on launch or grab the latest copy below.
Enjoy,
Twisted.
Rebuilding isn't working at the moment so heres a link to the old copy with limited file replacement for the mean time
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Deleting the last file in a folder seems to corrupt the archive so will have to look in to it tomorrow, with any luck should have release out sometime this weekend.
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Just testing archive rebuilding and it appears to be working well so keep watch, should be releasing an update soon if I don't hit any issues.
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I've seen a lot of people complain that they've make changes and they're having no effect in game. The cause of this could be down to several reasons1) You haven't cleared you cache and the game is still loading old files2) You have the game installed to your HDD and have applied the mods to the disc3) Your mods are getting overridden by Title update patches.The first 2 have fairly straight forward solutions that I think most of you can work out, however for the 3rd one is a bit more difficult as there's no way to modify the patches without a JTAG.All I can recommend is that you try and find a copy of RDR that doesn't have a patch that overrides the disc copy (Try GOTY copy that should have all the patches applied to the disc already).Hopefully this helps a few of you having issues.Twisted.
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If I can get script editing working this is at the top of the list.
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not work.... when i shoot with the modded weapon, they dont do any damage to the other player.... the only weapon that work is the buffalo, the Springfield and the snipers rifle...
As I've mentioned elsewhere on the forum all damage is local so changing damage on your side will only affect your player and NPC's.
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Are you sure this works.
I replaced the gun files and did not see any change at all
the guns still shot regular plus the deadeye is edited out of the gun files
so deadeye is not there to use either.
Did you clear your cache?
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Yes but you get banned in a few hours.
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The rebuilder isn't working at the moment, it just causes a dirty disc error which is why I haven't released it.
The posts per day are limited as there was problems with people spamming, I'll increase it now though as I've managed to keep most of them out with the registration process.
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I am looking for the ones which spawn a wagon using the cheat to spawn a wagon.
which files spawn a wagon when using the cheat menu in multiplayer
"If you're looking for specific ones related to cheats then I'm not sure.
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thanks there are 567 files.
Would it be possible for you to narrow the search down a little.
also is the game rdr written in C#
I'm not sure what you want me to narrow down. you asked where the xsc files are and they are all contained in that directory. If you're looking for specific ones related to cheats then I'm not sure.
RDR uses a custom scripting language, the XSC files are based off of GTA's SCO files (http://gta.wikia.com/SCO) but with significant changes/improvements.
[MOD] Cheat Menu
in Mods
Posted
This is probably because your browser is trying to display the file as XML and its not valid, if you do what m0t1veot suggested above you should be able to download it.