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Twisted

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Posts posted by Twisted

  1. Ok so from what I can tell the PS4 doesn't support IPv6 so I assume in this case the PS4 would have a local IPv4, your modem/router would still need port forwarding configured to translate a external IPv6 request (To the modem/routers IPv6 address??) to the local PS4. 

  2. 50 minutes ago, My1 said:

    it's a BIT more complicated than that.

    That so called "DualStack Lite" or "Carrier-Grade NAT" Bullshit means I use an ip of the provider to go into the internet, but I cant do portforwarding etc, because even the router doesnt have the IP but sits behind it.

     

    to compare it to remote controlling a computer
    that basically means if a device maintains connection to an outside server I can get in via that lane (similar to for example teamviewer) but I cant get in by myself (for example VNC or RDP), because that would need portforwarding.

     

    I can help with IPv6 testing though.

    I'm not very familiar with DualStack Lite (I don't think it's used at all at a consumer level in the UK) but it sounds like using IPv6 isn't going to make a difference if you can't use port forwarding, REPL4Y requires several ports be forwarded to allow a remote connection.

  3. On 4/14/2018 at 2:09 PM, CrashBash said:

    Good job Twisted.
    I hope that you are still working on implementing better mouse control and responsiveness.

    That's high on the agenda but getting REPL4Y running as stable as possible will come first.

     

    Update on what I've been working on since last post

    - Lots of interface fixes and adjustments (register screen, internet connect etc...)

    - Implementing and testing remote connection (Checking PS4 status remotely now routes request through server to avoid client side port forwarding issues)

    - Implemented '0 Copy mode' for all decoders (DXVA, D3D11, Nvidia Cuda) when using DirectX (default setting). Also added OpenGL mode as alternative for users that do not meet GPU requirements for DirectX mode, 0 Copy only available on Nvidia Cuda when in OpenGL mode. 

    - Bug fixes in bandwidth tests

    - Refactored main loop for input system to reduce occasional GUI latency and ensure more consistent 10ms input timing

  4. On 3/25/2018 at 7:52 AM, SubSonix said:

    Would it be possible to make the Brightness etc sliders show the changes as you make them? I'd personally prefer that :) (Then press apply to save afterwards)


    Other than that, looking good! I can't wait :D

    Fixed, now updates display on live changes, apply now only used for decoder settings, saves on close.

    On 3/29/2018 at 2:22 PM, andrewww said:

    The short preview is great! Good job Twisted!

    One suggestion if I may: the bar with settings should have a button to keep it hidden or expanded, and another way to pull it up like a little arrow that shows up when you are in the lower part of the screen.

    I see that there are more urgent things to do anyway.

    Not sure I understand the benefit of this? It gets displayed when the user moves to the lower section of the window, why would you want to see it when it's not being used?  It would just obscure your view of the game. Also, having a little arrow to 'pull up' the bar would mean a permanent obstruction of your view, albeit it small. 

  5. 1 hour ago, My1 said:

    True that it may degrade some parts, but depending on the game or stuff you wanna do delays may not be as much of an issue as e.g. abysmal image quality, also sometimes the test may have an issue (e.g. temporary stress on the switch/router, which can degrade the results, while the connection still is okay for the most parr) 

    The protocol adapts to the current network speed/stability. Initial test gives the values to start from, if the connection becomes more stable it will dynamically increase bitrate. Allowing users to override all of this will just result in problems. 

  6. 2 minutes ago, My1 said:

    I hope you can still override the automatic stream quality if you want (e.g. by doing the test but bot caring about the results), or does the ps4 not allow that? 

    Could potentially be added in but wouldn't benefit the end user, the bandwidth tests are done through the remote play protocol so it can work out exactly what your device and not just your Internet is capable of. Overriding that would just result in stream delay, corruption and disconnects. 

  7. 1 hour ago, e1357873 said:

    can you add limited rgb to  full rgb converter? standart ps app broadcasts in limited range and it  looks badly on full rgb monitor

    sorry for potato english

    Not something I've looked into, depends whether the stream is encoded in full range and whether chosen decoder supports full range. Be pointless converting limited to full, you don't have the original data to work with so you'd have inaccurate colour reproduction. 

  8. I now have REPL4Y running on Windows under the new framework that I've been working on for quite some time, there's still some bugs causing corrupt frames that I need to track down and I need to plug the REM4P input system in but progress is going well!

    The new framework was written from scratch to be as close to the official one as possible to mitigate as many protocol related bugs as possible and aid future development so this is a big milestone for myself and the app. A rather important addition to the new framework are the MTU and bandwidth checks that are used in the official app to analyse network settings and speed/stability. Under more recent firmware the PS4 actually forces these checks which resulted in the 'Unknown message 51' error in the old application so not only are they essential but they reduce manual configuration and help stream stability.

    You can see a short video of it in action below, enjoy! Hope to share more soon!

     

  9. 59 minutes ago, Shann Bee said:

    Hey, I'm just wondering when will the REPLAY be released? I'm unable to play ps4 I can't use an actual controller because of my disability and was only able to use remote play on my android now it's updated and can't get it back I'm stuck not being able to play ps4 please get back me. :)

    No ETA, I suggest you check out REM4P in the mean time. It will allow you to use any keyboard/mouse/xInput gamepad with remote play. 

  10. 16 hours ago, Key989 said:

    Hey 

    Hasn't been updated in awhile but I hope things are going good Twisted

    Still working on checks added in latest firmware update as posted above.

    Previously the speedcheck was ignored as it wasn't compulsory (could manually configure most settings required) but latest firmware actually forces it before it will allow a connection so i'm having to work out the whole protocol used which is taking a while. Other than that REPL4Y is working quite well atm. 

  11. Current status:

    WiFi bug fixed in last REM4P update also fixed large issue with REPL4Y that had me stumped for quite a while. Currently working on some new checks that were implemented in the most recent PS4 update causing connection to close immediately on connect, may be related to speed checks but need to do more digging <_<.

     

  12. 12 minutes ago, Dreadful1 said:

    So, what's the status as of now? Havn't heard anything in a long time.. Not asking for an ETA for the new release, just where things are in the project right now :)

    The prototype version in the OP got more or less scrapped and rewritten with the release of REM4P, current version is working well. All decoders are in and working, multiple accounts, remote connecting/wakeup without having to port forward UDP 986 on client side and probably most importantly the input system from REM4P is in. 

    Besides bug fixing few features left - Auto configure PS4 port forwarding on local network, cloud storage for accessing accounts remotely. 

  13. 10 hours ago, Hellzknight666 said:

    Is there any way I can register for a premium account to gain access to the legacy remote play while I wait for REPL4Y? I'm using the Sony provided Remote Play again and it's super slow :(
     

    Sorry if posted in wrong section. I wasn't sure where to ask.

    Drop me a pm. 

  14. Latest Changes:

    Spoiler

     

    2.5.5

    • Script structure updated, refer to the guide for changes HERE
    • Improved mouse input, fixed sensitivity bug.
    • Input profiles updated to v3, acceleration value added to curve. Refer to guide for further details HERE.
    • Added Input/Output values to curve axis.
    • V1 & V2 profiles are now automatically upgraded upon loading.
    • Formatting fixes for script editor.

    2.5.6

    • UI fixes

    2.6.2/3

    • Added new input systems Mixed & Windows Events. refer to the guide HERE for further information
    • Numeric fields now respect locale
    • Fixed custom curve points moving when adjusting sensitvity or deadzone
    • Fixed mouse 'stutter' in Mixed mode
  15. 57 minutes ago, Wessfhag said:

    So would REM4P be a less expensive version of a Xim4 or just a general improvement over Lilypad? The Xim4 is very sensitive for the mouse even on a low DPI so its going to be interesting how Smooth REM4P will be. I dunno if this is a stupid question or not but just curious.

    Not sure exactly what your mean by a less expensive version of xim? Surely all xim does is what lilypad does but better? 

    I'm not planning on releasing any dedicated hardware to clarify! 

    In short REM4P is a tool to allow mapping input to a Dualshock 4 including mouse & keyboard. 

  16. Just now, schwarrrzbrot said:

    yep , i mean REM4P.

    is it that much better with the mouse settings? cause i´ve tried the division with lilypad and the result is ok but not smooth enough.

    So REM4P is a standalone application, it's not the next remote play app (that's coming later) but can it be used for remote play (bit confusing I know but this will be clearer upon release) .

    Part of the work going into REM4P is to improve the mouse input, when complete, the the same system you see in REM4P will be  incorporated into the new remote play app. 

  17. 25 minutes ago, schwarrrzbrot said:

    would be cool to see some pics or a video how the new app is working.

    There's gif's and a youtube video in the first post.... Unless you're referring to REM4P which is something a bit different.

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