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Twisted

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Posts posted by Twisted

  1. 14 minutes ago, thebunnyrules said:

     

    Are these requirements only for testing purposes or will the new REM4P version no longer support Windows 7? I personally would rather cut my arms off than install 10, will I still be able to download the old Remote Play app that supports 7 once this one comes out?

    REM4P is not the new remote play app. That is coming after. 

    As far as REM4P support goes it will work on Windows 7+ but (and this will be made more clear upon release) you'll probably want to only use it on Windows 10.

  2. 33 minutes ago, sanders1 said:

    Is this still open?

    I chose several testers who have highlighted some issues, I'm working on fixing them at the moment. I may be looking for more testers when closer to release. 

  3. 7 hours ago, My1 said:

    why do we need win10? doesnt it work on 8.1? well I do have a w10 partition which should still work so put me in.

    Because the app is generic in the fact it can be attached to any process and the process we need to test with only supports windows 10. 

  4. 5 hours ago, BrightSlapped said:

    Look kiddo if Sony actually gave a flying hoot about REM4P I'm pretty sure It would be gone in a heartbeat, and from what I've been seeing around here, I thought twisted was asked at one point to work on the official app

    Correct me if I'm wrong @Twisted

    Keep it clean guys, this thread is about testers. Don't pull it off track. 

    But just to clarify, at no point has Sony ever asked me to work with them, they'd much prefer me shut down. 

  5. Thanks guys, will message you when it's ready. 

    Testing just requires you to use the app and report back any bugs and or crashes you encounter. Nothing complicated, just the more configurations it's run on the more issues can be fixed before release. 

    @dreki sorry, the app requires a login (therefore existing premium is required) 

  6. As testing today has brought up some issues with the new app (if you haven't guessed already it's called REM4P) I want a few testers to give it a thorough run through before a proper release to make sure you all get the best experience.

    Requirements are as follows

    • Premium Member
    • Running windows 10
    • Own a Dualshock 4 controller
    • English speaking

    If you're interested and want to contribute drop a message below and I'll pick a few to get in contact with. 

  7. 14 hours ago, WMan22 said:

    Really impressive stuff.

    Will an update in the future add Microphone support? I had heard that this was a feature enabled in PS4 update 4.5. I know the roadmap said it's not supported last I checked, but I figure now that it's a feature the API for it exists somewhere.

    I'll look into adding it but it won't be available immediately. 

  8. 12 minutes ago, edoganlar said:

    i tried  v4,5 ps4 with free version and working. why disaable download there is any problem or what ? 

    Did you actually read it?

    "Sales have been suspended pending an inquiry. No Further information is available at this time."

  9. 3 minutes ago, edoganlar said:

    How can i buy this app?

    I checked with version PS4 4.5 and free version working.

    There is problem with this program or what ?

    Help me please

    There is an announcement on the main page in giant red text. 

  10. 9 hours ago, SynzIV said:

    I was wondering why you stopped working on the mouse aspect. Is it because you were not able to make a better "emulator" than lilypad?

    I didn't, most of this update was about improving it. Just read the first post. 

  11. 1 hour ago, Omittchi said:

    Hello, curious if you have considered adding support for PS3. Currently I use a moded PlayStation tv for PS3 remote play. Would love to consolidate it to pc and play everything on steam link throughout my home. Thanks for consideration.

    Remote play for ps3 uses a totally different protocol, there is already an open source project on github.com for it. 

  12. 1 minute ago, My1 said:

    except for the fact that you dont even need to click, or rather a "click and swipe" can be seen different from just a swipe without click.

    I'll try to record it later when I'm home.

    No game I'm aware of expects a 'touchpad button press then swipe' so no point implementing it. All they expect is press at x/y coordinates or touch1 /and touch2 swipe ie left -> right or pinch gesture to zoom etc. 

  13. 1 minute ago, My1 said:

    well when watching blurays for example (okay not really a remote play compatible software I know) it is possible to swipe without clicking to go about 15 seconds or so for- or backward.

    Yes - So if you just click on the touchpad interface it is interpreted as 'button press at this coordinate'. If you click then drag that is just a swipe, not a button press. 

  14. 2 minutes ago, My1 said:

    will there be a way to differentiate between touching/swiping with and without clicking the pad.

    not really intresting for me coz I use DS4 anyway, but just asking.

    They're one of the same so no. The PS4 expects touchpad input if you press the 'touchpad button' as obviously in reality your finger would have to be on it to press it. 

  15. 22 minutes ago, My1 said:

    lol you made xinput and kb/m befire dinput although dinput is probably more important because of the DS4 using it. well no problem though.

     

    but nice update.

     

    btw since the RP Protocol iirc did publish the chnage of the game/application, wouldnt it be possible to log those into the profile switcher allowing the user to automatically change upin start of a certain application?

    Besides Direct Input being a mess of an API it is only windows specific. I'm trying to built cross platform code so writing the input framework based around it would have been a bad idea. 

    Getting cross platform keyboard/mouse working, then adding xinput and finally direct input as backend plugins was the best way or approaching it. 

    I believe it does send certain codes on changing apps but as to how detailed it is I'll need to look into it again. Have a feeling it was just equivalent of "started game" and "gone to home screen" 

  16. 2 minutes ago, Andrew256 said:

     

     

    In some games at a certain inclination of the joystick, the camera starts to behave differently (acceleration chamber abruptly changes) that can be a challenge handy mouse settings. Therefore, this area can be removed. I enjoyed it and it's really convenient. Especially it would come to games such as Fallout 4. it is hard to explain, I do not know much English.

    I'm not sure in this case that would apply.  The mouse - > analog conversion does its best to avoid in game acceleration so you're less likely to encounter that issue. 

  17. 3 minutes ago, SynzIV said:

    Sorry for my bad english

    With this new program, is the feeling will be closer to a PC thant before with lilypad? Like did you find an algorithm to transfer the mouse mouvement into joysticks with less exponent and deadzone?

    I'm looking to improve mouse to joystick translation. 

  18. 56 minutes ago, My1 said:

    I agree this looks epic. and if it is possible to switch with a small key combo between profiles (for example when I go into japanese Games I have to switch cross and circle) and it's awesome.

    Already in the list 

    • Input profiles - This is to support multiple input profiles and allow easy switching between them whilst running remote play. Depending on time this may not make it into the next update as it's not critical and will be added shortly after.
  19. 4 minutes ago, Napaulm said:

    I'm stoked to see you're planning on multiple player support. This is my biggest disadvantage of remote play. Would this mean we could play coop remotely on a different network?

    No, that is limited to share play (for which I have no access to analyse the protocol) multiple players means you could play local split screen via remote play. 

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