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Posts posted by Twisted
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Twisted's XSC editor that he was/is working on is a modified version of SCO toolbox.
I ditched that as the toolbox structure was too different from the new xsc files and it didn't work properly, might get back in to scripts again but not right now. As for m0t1vEot having a script editor I know that isn't true, anything he's achieved he's done through editing the text files, no one who works on .black in their right mind would give him a copy.
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Seems they are corrupted....
Haven't done save games in a while but don't you need to resign them with your account?
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Hey guys, just wanted to jump in here and say I've banned glitched matrix for being a douche bag. I created rpf tool so people could expand the game and extend its playability but clearly some have chosen to destroy the game and they are not welcome here.
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Some people may have wanted to be able to play the Logo.bik but have had problems playing it. I looked up the .BIK file format and found it is supposed to be in Little Endian, not Big Endian; like what logo.bik is in. So I made this tool (which literally only took 3 minutes to make) to reverse the bytes in the BIK file so it will play normally.
Here is the .EXE (Just drag and drop the .BIK onto the EXE, it will output to the same path)
http://www.mediafire.com/download/14z14cbilkjzjs0/Bink_Reverse.exe
Will add support for reversing different .BIK's so you can replace the logo maybe.
I thought the video tools HERE played it but I might be wrong.
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It's a resource file so I think the decompressed size gets displayed, will have to check the code again to be sure.
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Locked and moved to general until m0t1veOT releases.
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@m0t1veOT going to release any time soon?
I'd prefer this to not break out in to another flame war and I have to hand out suspensions/bans.
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great post m0t1ve, looking forward to the freeze fix, hope you end up following through with it all!
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mrdangerspain has been temporarily suspended for threatening other members, doing so again will earn him a permanent ban. To everyone else, I don't have the time to moderate this forum 24/7 so if you want to fight please do it elsewhere otherwise I'll have to start dishing out bans on first offences.
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Everyone stop flaming and posting multiple times consecutively otherwise the thread will be locked and you will all be warned/suspended.
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lol, how do you know ?
back then when there was only common.rpf mods on gta iv and xml mods like on RDR there wasnt Scripts until they figure it out.
and like i said this will be the same as gta just give it a time and see until they will make a script that give the player a Freeze gun
"cough a explosive rifle bullet to there hand" jk
Because no one that has the skills to do that is working on RDR.
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dont worry son,
soon there will be planty of scripts on the RDR and the game will start to be like GTA IV with the freezing and mod menus lol
And The Terror Shell begin !
I doubt that.
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The SCO files in the RDR archives are the same as the xsc files just with a different extension, the remaining sco files were used during development (They're not used in the game) and they are compressed/encrypted differently to the xsc files.The underlying code is the same as the xsc files, I could add support to open them too but really there's no point right now.
As for trying to add old (GTA IV) scripts to RDR that would not work.
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he's spanish and he's using a hardcore translator
I don't think he's using a translator as its totally incoherent and normally Google translate does a fairly good job,
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Me to im so angry damn... I spent a lot of money for discs and some mods worls others not im just wasting my time... Im going to play RDR, legit
Might be worth investing in an xkey, will save you wasted money in discs.
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The mod works fine in all versions, I think there is a problem with saving the new archive.
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Don't post multiple threads on the same subject. Locked.
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to make a paralyzing gun you have to modify this value: "TranquilizeStrenght 0.0000000" in any weapon:
file:///F:/Documents%20and%20Settings/Marco/Documenti/Foto/Immagini/screenshot%206.png
i put "20.0000" bcause i think is 20sec but i didn't tested it yet...
did you just try to post a local link to a picture?
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yea
I have been trying to figure out why wild animals buck you off.
It seems to me it may not be the bucking but a lack of reins to hold on too.
but then that wouldn't explain how we can rise some animals that clearly don't have any reins.
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Looks like he disabled flying which allowed him to get on the vulture, doesn't look like he's managed to fix the 'bucking' problem though as the rabbit throws him off.
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RPFTool v1.3 is has just been released, you can update when prompted on launch or download below.
Release Notes:
V1.3 Fixed archive rebuilding Adding a resource unpacker under the tools menu. Added in-app text editing - double click any text file. Added a basic low level script viewer - double click any XSC file. Added current version label under the 'About' section.
Download:
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<Health name="Health"> <attributes> <MaxHitPoints type="double" value="100.000"/> <KnockOutTime type="double" value="2" min="0" max="10000"/> <DamageScaleHead type="double" value="4.000"/> <DamageScaleTorso type="double" value="1.0000"/> <DamageScaleArm type="double" value="0.75"/> <DamageScaleLeg type="double" value="0.75"/> <DamageScaleBack type="double" value="1.0000"/> <DamageScaleFleshWound type="double" value="1.000"/> <LowDropDistance value="4"/> <LowDropDamage value="20"/> <MediumDropDistance value="7"/> <MediumDropDamage value="60"/> <HighDropDistance value="10"/> <HighDropDamage value="90"/> <DeathDropDistance value="15"/> </attributes> <contents> </contents> </Health>
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If you say so but the list I posted is tried and tested.
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I posted a list in my other thread about starting weapons.
Is it possible?
in General
Posted
Not sure where you got that from.