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Twisted

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Posts posted by Twisted

  1. Twisted's XSC editor that he was/is working on is a modified version of SCO toolbox.

     

    I ditched that as the toolbox structure was too different from the new xsc files and it didn't work properly, might get back in to scripts again but not right now. As for m0t1vEot  having a script editor I know that isn't true, anything he's achieved he's done through editing the text files, no one who works on .black in their right mind would give him a copy. 

  2. Hey guys, just wanted to jump in here and say I've banned glitched matrix for being a douche bag. I created rpf tool so people could expand the game and extend its playability but clearly some have chosen to destroy the game and they are not welcome here.

  3. Some people may have wanted to be able to play the Logo.bik but have had problems playing it.  I looked up the .BIK file format and found it is supposed to be in Little Endian, not Big Endian; like what logo.bik is in.  So I made this tool (which literally only took 3 minutes to make) to reverse the bytes in the BIK file so it will play normally.

     

    Here is the .EXE (Just drag and drop the .BIK onto the EXE, it will output to the same path)

     

    http://www.mediafire.com/download/14z14cbilkjzjs0/Bink_Reverse.exe

     

     

    Will add support for reversing different .BIK's so you can replace the logo maybe.

     

    I thought the video tools HERE played it but I might be wrong.

  4. mrdangerspain has been temporarily suspended for threatening other members, doing so again will earn him a permanent ban. To everyone else, I don't have the time to moderate this forum 24/7 so if you want to fight please do it elsewhere otherwise I'll have to start dishing out bans on first offences. 

  5. lol, how do you know ? 

    back then when there was only common.rpf mods on gta iv and xml mods like on RDR there wasnt Scripts until they figure it out.

    and like i said this will be the same as gta just give it a time and see until they will make a script that give the player a Freeze gun

    "cough a explosive rifle bullet to there hand" jk :P

     

    Because no one that has the skills to do that is working on RDR.

  6. The SCO files in the RDR archives are the same as the xsc files just with a different extension, the remaining sco files were used during development (They're not used in the game) and they are compressed/encrypted differently to the xsc files.The underlying code is the same as the xsc files, I could add support to open them too but really there's no point right now. 

    As for trying to add old (GTA IV) scripts to RDR that would not work.

  7. yea

    I have been trying to figure out why wild animals buck you off.

    It seems to me it may not be the bucking but a lack of reins to hold on too.

     

    but then that wouldn't explain how we can rise some animals that clearly don't have any reins. 

  8. RPFTool v1.3 is has just been released, you can update when prompted on launch or download below.

     

    Release Notes:

    V1.3
    Fixed archive rebuilding
    Adding a resource unpacker under the tools menu.
    Added in-app text editing - double click any text file.
    Added a basic low level script viewer - double click any XSC file. 
    Added current version label under the 'About' section.
    
    

    Download:

     

    http://db.tt/HFQK20IX

  9. 		<Health name="Health">
    			<attributes>
    				<MaxHitPoints type="double" value="100.000"/>
            <KnockOutTime type="double" value="2" min="0" max="10000"/>
    				<DamageScaleHead type="double" value="4.000"/>
    				<DamageScaleTorso type="double" value="1.0000"/>
    				<DamageScaleArm type="double" value="0.75"/>
    				<DamageScaleLeg type="double" value="0.75"/>
    				<DamageScaleBack type="double" value="1.0000"/>
    				<DamageScaleFleshWound type="double" value="1.000"/>
    				<LowDropDistance value="4"/>
    				<LowDropDamage value="20"/>
    				<MediumDropDistance value="7"/>
    				<MediumDropDamage value="60"/>
    				<HighDropDistance value="10"/>
    				<HighDropDamage value="90"/>
    				<DeathDropDistance value="15"/>
    			</attributes>
    			<contents>
    			</contents>
    		</Health>
    
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