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Twisted

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Posts posted by Twisted

  1. Sorry for the lack of updates but REPL4Y is now in testing! 

    The latest REM4P input system has been ported into REPL4Y so they now have the same input functionality. 

    I'll be creating an closed Beta for premium members to try it out, if all goes smoothly I hope to do this in the next couple of weeks. 

  2. 1 hour ago, raminxxx said:

    is it support 1440p or 4k on lan for pc?

    i have a ps4 pro that using in 5.05 fw 

     

    Pro is limited to 1080p via remote play, original is limited to 720p. These are limitations of the hardware, no software can change this. 

  3. 35 minutes ago, GutZ31 said:

    I hope I can get REPL4Y soon again. I tried the free version a few years ago, but it quickly stopped working because of sony updating the firmware in a weird way that blocked the software from connecting to PS4.

    When it worked, it worked way better than the official software solution. Any ETA on when we could expect a release/beta?

    thank you in advance, and great work so far.

    Unfortunately no ETA right now, a new version of REM4P is in testing at the moment (see other announcement thread) that includes a big update to the input system that will go into the new REPL4Y app. Once the new REM4P version is released and stable REPL4Y will be updated and move into testing. 

  4. 35 minutes ago, roysteppie said:

    CPU: Intel Core i3-4005u 1,70GHz

    RAM: 4GB

    GPU: Intel HD Graphics Family

    OS: Windows 10

    PS: I would really love to test Repl4y. I am an everyday user of Rem4p and I would love to help in the developing of Repl4y!

    Just to clarify - you realise this is testing REM4P not REPL4Y? 

  5. UPDATE HAS BEEN RELEASED AS V2, TESTERS NO LONGER REQUIRED. 

     

    The next REM4P update which contains a new input system (designed for the new REPL4Y app) along with several other improvements is ready for some wider testing. 

    I'm looking for several users to test it across various hardware configurations before moving into a public release, please post the following details below if you're interested.

    YOU MUST HAVE PURCHASED REM4P TO BE CONSIDERED.

    CPU:
    
    GPU:
    
    RAM:
    
    OS: 

     

  6. 10 minutes ago, Sawyer007 said:

    this are easy games to see the frame drop when a fast ball flys over and the whole pitch or camera shifts. Less noticeable with other games.

    OK, but again, what does that have to do with you dropping frames and latency on Remote Play? 

    The only reason you would drop frames or have a high latency is either you don't meet the required specifications and your pc can't keep up with the network streaming and processing or you have a network issue like interference or poor hardware that can't handle the data throughput. 

  7. 1 hour ago, Sawyer007 said:

    Will this work better then the official remote play app which has bad frame drops and about 6 frames or 100ms delay even on the same network? Considering that it will still use the same AMD encoder not having high hopes.

    Because I'm already considering to buy an elgato HD pro capture card and use it with parsec. 1-3 frames delay and whatever parsec adds.

    You clearly have network issues, software can't magically fix that.

    I assume you're using WiFi? Are you using 2.4Ghz? Have you checked for other WiFi in the area and change your WiFi channel to avoid them? 5Ghz is always recommended for Remote Play due to the high network usage and latency sensitivity. 

  8. Time for the latest progress update! 

    Most of my time since the last update has been working on updating and improving the input system. It's now a lot less 'clunky', allows for more complex mapping and has live mouse configuration. Macros/scripting isn't quite in yet (as you can see in the screenshots) but it's planned for those of you that are interested in automating input. 

    Profiles now contain multiple 'configs' (configurations), this allows for separate hip fire/ADS settings and supports hotkey switching between them. You can also set a timeout which will allow you to automatically switch back from the triggered profile after a set amount of milliseconds for easy on-the-fly switching. 

    Mappings are now split into button, axis and touchpad as seen below, a feature requested by several users in the past has also been added - left stick mouse mapping! Well, really you can map it to anything you like now, it's no longer limited to just the right stick!

    In order to aid mouse calibration you can use the 'in-game' configuration tool available whilst in the remote play client, you can easily calibrate the mouse to each game without having to jump back and forth to the controller settings. 

    The input system is one of the last features pending completion for an initial release, the core Remote Play framework is mostly complete at this point and will only require testing once moving into private/public Beta. 

    That's more or less it for the moment, I know lots of people are interested in macros so the next planned update will be further details on that. 

    Button Mappings

    iOD5BtA.png

     

    Axis Mappings

    2qauaRx.png

     

    Mouse Calibration

    OF8bqJX.jpg

     

     

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