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Twisted

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Everything posted by Twisted

  1. REM4P is not the new remote play app. That is coming after. As far as REM4P support goes it will work on Windows 7+ but (and this will be made more clear upon release) you'll probably want to only use it on Windows 10.
  2. I chose several testers who have highlighted some issues, I'm working on fixing them at the moment. I may be looking for more testers when closer to release.
  3. It'll be clearer as to that requirement upon release but the short answer is no, windows 7+ is supported.
  4. Because the app is generic in the fact it can be attached to any process and the process we need to test with only supports windows 10.
  5. Dropped a message to a few of you so check your inbox.
  6. Keep it clean guys, this thread is about testers. Don't pull it off track. But just to clarify, at no point has Sony ever asked me to work with them, they'd much prefer me shut down.
  7. Thanks guys, will message you when it's ready. Testing just requires you to use the app and report back any bugs and or crashes you encounter. Nothing complicated, just the more configurations it's run on the more issues can be fixed before release. @dreki sorry, the app requires a login (therefore existing premium is required)
  8. As testing today has brought up some issues with the new app (if you haven't guessed already it's called REM4P) I want a few testers to give it a thorough run through before a proper release to make sure you all get the best experience. Requirements are as follows Premium Member Running windows 10 Own a Dualshock 4 controller English speaking If you're interested and want to contribute drop a message below and I'll pick a few to get in contact with.
  9. I'll look into adding it but it won't be available immediately.
  10. Did you actually read it? "Sales have been suspended pending an inquiry. No Further information is available at this time."
  11. I cannot say at this time but I should have some more news soon.
  12. There is an announcement on the main page in giant red text.
  13. I didn't, most of this update was about improving it. Just read the first post.
  14. I'll need to do some testing, hopefully with this update.
  15. Remote play for ps3 uses a totally different protocol, there is already an open source project on github.com for it.
  16. No game I'm aware of expects a 'touchpad button press then swipe' so no point implementing it. All they expect is press at x/y coordinates or touch1 /and touch2 swipe ie left -> right or pinch gesture to zoom etc.
  17. Yes - So if you just click on the touchpad interface it is interpreted as 'button press at this coordinate'. If you click then drag that is just a swipe, not a button press.
  18. They're one of the same so no. The PS4 expects touchpad input if you press the 'touchpad button' as obviously in reality your finger would have to be on it to press it.
  19. Besides Direct Input being a mess of an API it is only windows specific. I'm trying to built cross platform code so writing the input framework based around it would have been a bad idea. Getting cross platform keyboard/mouse working, then adding xinput and finally direct input as backend plugins was the best way or approaching it. I believe it does send certain codes on changing apps but as to how detailed it is I'll need to look into it again. Have a feeling it was just equivalent of "started game" and "gone to home screen"
  20. I'm not sure in this case that would apply. The mouse - > analog conversion does its best to avoid in game acceleration so you're less likely to encounter that issue.
  21. Should be fairly trivial to add but could you provide an example of its use? Can't really think of any scenario where you would want to cap movement.
  22. I'm looking to improve mouse to joystick translation.
  23. Already in the list Input profiles - This is to support multiple input profiles and allow easy switching between them whilst running remote play. Depending on time this may not make it into the next update as it's not critical and will be added shortly after.
  24. It's where the work of converting the data to video and displaying it is offloaded to the graphics card rather than relying on the CPU which is slow. Basically it means a performance boost. https://www.quora.com/What-is-the-difference-between-hardware-decoding-and-software-decoding
  25. No, that is limited to share play (for which I have no access to analyse the protocol) multiple players means you could play local split screen via remote play.
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