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Twisted

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Everything posted by Twisted

  1. Yep, still about! As above, most news updates are on twitter:
  2. I'm looking for testers to check REPL4Y for Android before a public release on as many compatible devices as possible. Requirements are: Purchased REPL4Y PC Android 6.0+ device Please follow the instructions at the link bellow to apply, you will be contacted via the forum if accepted. Applications are currently closed. https://tmacdev.com/repl4y-android-beta-signup/
  3. Most of my updates have been posted on twitter but just to update here as well - The Android version is currently in private testing, so far it's going quite well so a release isn't too far off.
  4. It is against the rules to ask for ETA'S.
  5. Current minimum target version is 5.1 so I see no reason it shouldn't work as long as you can side load (Manual apk install).
  6. Premium members are customers who purchased the original remote play app before it was removed.
  7. Managed to get it up and running quicker than expected
  8. The closed beta I was referring to was for Windows but I have been working on an Android port this week. Hoping to have more to share on that front maybe this weekend or next week.
  9. Prices and how everything will be sold hasn't yet been decided, only that REPL4Y will be a free update to existing premium members.
  10. Sorry for the lack of updates but REPL4Y is now in testing! The latest REM4P input system has been ported into REPL4Y so they now have the same input functionality. I'll be creating an closed Beta for premium members to try it out, if all goes smoothly I hope to do this in the next couple of weeks.
  11. @mdmdmdd Sorry, should have closed this thread. This update was released recently as V2. I'll be creating a new thread at some point for REPL4Y testing.
  12. Pro is limited to 1080p via remote play, original is limited to 720p. These are limitations of the hardware, no software can change this.
  13. Unfortunately no ETA right now, a new version of REM4P is in testing at the moment (see other announcement thread) that includes a big update to the input system that will go into the new REPL4Y app. Once the new REM4P version is released and stable REPL4Y will be updated and move into testing.
  14. Just to clarify - you realise this is testing REM4P not REPL4Y?
  15. Yep that's the one, will add you to group.
  16. You must have proceeded though checkout with a different email, the one assigned to your forum account doesn't appear to have any purchases.
  17. @loadinator You don't appear to be a REM4P customer as required. Everyone else I'll send you a group PM when the test version is ready.
  18. UPDATE HAS BEEN RELEASED AS V2, TESTERS NO LONGER REQUIRED. The next REM4P update which contains a new input system (designed for the new REPL4Y app) along with several other improvements is ready for some wider testing. I'm looking for several users to test it across various hardware configurations before moving into a public release, please post the following details below if you're interested. YOU MUST HAVE PURCHASED REM4P TO BE CONSIDERED. CPU: GPU: RAM: OS:
  19. And again...literally nothing to do with your network stability.
  20. OK, but again, what does that have to do with you dropping frames and latency on Remote Play? The only reason you would drop frames or have a high latency is either you don't meet the required specifications and your pc can't keep up with the network streaming and processing or you have a network issue like interference or poor hardware that can't handle the data throughput.
  21. I don't know how PES or fifa relates to the quality of your remote play steaming?
  22. You clearly have network issues, software can't magically fix that. I assume you're using WiFi? Are you using 2.4Ghz? Have you checked for other WiFi in the area and change your WiFi channel to avoid them? 5Ghz is always recommended for Remote Play due to the high network usage and latency sensitivity.
  23. Time for the latest progress update! Most of my time since the last update has been working on updating and improving the input system. It's now a lot less 'clunky', allows for more complex mapping and has live mouse configuration. Macros/scripting isn't quite in yet (as you can see in the screenshots) but it's planned for those of you that are interested in automating input. Profiles now contain multiple 'configs' (configurations), this allows for separate hip fire/ADS settings and supports hotkey switching between them. You can also set a timeout which will allow you to automatically switch back from the triggered profile after a set amount of milliseconds for easy on-the-fly switching. Mappings are now split into button, axis and touchpad as seen below, a feature requested by several users in the past has also been added - left stick mouse mapping! Well, really you can map it to anything you like now, it's no longer limited to just the right stick! In order to aid mouse calibration you can use the 'in-game' configuration tool available whilst in the remote play client, you can easily calibrate the mouse to each game without having to jump back and forth to the controller settings. The input system is one of the last features pending completion for an initial release, the core Remote Play framework is mostly complete at this point and will only require testing once moving into private/public Beta. That's more or less it for the moment, I know lots of people are interested in macros so the next planned update will be further details on that. Button Mappings Axis Mappings Mouse Calibration
  24. https://community.playstation.com/content/pdc/us/en_US/pdc-communities/playstation-general.topic.html/ipv6_update_-1GMP.html
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