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Twisted

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Everything posted by Twisted

  1. Ok so from what I can tell the PS4 doesn't support IPv6 so I assume in this case the PS4 would have a local IPv4, your modem/router would still need port forwarding configured to translate a external IPv6 request (To the modem/routers IPv6 address??) to the local PS4.
  2. I'm not very familiar with DualStack Lite (I don't think it's used at all at a consumer level in the UK) but it sounds like using IPv6 isn't going to make a difference if you can't use port forwarding, REPL4Y requires several ports be forwarded to allow a remote connection.
  3. I don't have access to an IPv6 to test with so I can't say yet, do you not have an IPv4 on http://ipv6-test.com/ ?
  4. That's high on the agenda but getting REPL4Y running as stable as possible will come first. Update on what I've been working on since last post - Lots of interface fixes and adjustments (register screen, internet connect etc...) - Implementing and testing remote connection (Checking PS4 status remotely now routes request through server to avoid client side port forwarding issues) - Implemented '0 Copy mode' for all decoders (DXVA, D3D11, Nvidia Cuda) when using DirectX (default setting). Also added OpenGL mode as alternative for users that do not meet GPU requirements for DirectX mode, 0 Copy only available on Nvidia Cuda when in OpenGL mode. - Bug fixes in bandwidth tests - Refactored main loop for input system to reduce occasional GUI latency and ensure more consistent 10ms input timing
  5. Fixed, now updates display on live changes, apply now only used for decoder settings, saves on close. Not sure I understand the benefit of this? It gets displayed when the user moves to the lower section of the window, why would you want to see it when it's not being used? It would just obscure your view of the game. Also, having a little arrow to 'pull up' the bar would mean a permanent obstruction of your view, albeit it small.
  6. The protocol adapts to the current network speed/stability. Initial test gives the values to start from, if the connection becomes more stable it will dynamically increase bitrate. Allowing users to override all of this will just result in problems.
  7. Could potentially be added in but wouldn't benefit the end user, the bandwidth tests are done through the remote play protocol so it can work out exactly what your device and not just your Internet is capable of. Overriding that would just result in stream delay, corruption and disconnects.
  8. Not something I've looked into, depends whether the stream is encoded in full range and whether chosen decoder supports full range. Be pointless converting limited to full, you don't have the original data to work with so you'd have inaccurate colour reproduction.
  9. Will use same input system as REM4P so no work has been done on that yet.
  10. I now have REPL4Y running on Windows under the new framework that I've been working on for quite some time, there's still some bugs causing corrupt frames that I need to track down and I need to plug the REM4P input system in but progress is going well! The new framework was written from scratch to be as close to the official one as possible to mitigate as many protocol related bugs as possible and aid future development so this is a big milestone for myself and the app. A rather important addition to the new framework are the MTU and bandwidth checks that are used in the official app to analyse network settings and speed/stability. Under more recent firmware the PS4 actually forces these checks which resulted in the 'Unknown message 51' error in the old application so not only are they essential but they reduce manual configuration and help stream stability. You can see a short video of it in action below, enjoy! Hope to share more soon!
  11. No ETA yet, it's coming along well though. I'll try to post a proper update soon with more details on what has been done and what is left.
  12. No ETA, I suggest you check out REM4P in the mean time. It will allow you to use any keyboard/mouse/xInput gamepad with remote play.
  13. Still working on checks added in latest firmware update as posted above. Previously the speedcheck was ignored as it wasn't compulsory (could manually configure most settings required) but latest firmware actually forces it before it will allow a connection so i'm having to work out the whole protocol used which is taking a while. Other than that REPL4Y is working quite well atm.
  14. Current status: WiFi bug fixed in last REM4P update also fixed large issue with REPL4Y that had me stumped for quite a while. Currently working on some new checks that were implemented in the most recent PS4 update causing connection to close immediately on connect, may be related to speed checks but need to do more digging .
  15. The prototype version in the OP got more or less scrapped and rewritten with the release of REM4P, current version is working well. All decoders are in and working, multiple accounts, remote connecting/wakeup without having to port forward UDP 986 on client side and probably most importantly the input system from REM4P is in. Besides bug fixing few features left - Auto configure PS4 port forwarding on local network, cloud storage for accessing accounts remotely.
  16. Login and download https://tmacdev.com/product/remote-play-pc-legacy-version/
  17. Latest Changes: 2.6.2/3 Added new input systems Mixed & Windows Events. refer to the guide HERE for further information Numeric fields now respect locale Fixed custom curve points moving when adjusting sensitvity or deadzone Fixed mouse 'stutter' in Mixed mode
  18. REM4P has released! https://tmacdev.com/2017/05/25/rem4p-release/
  19. Not sure exactly what your mean by a less expensive version of xim? Surely all xim does is what lilypad does but better? I'm not planning on releasing any dedicated hardware to clarify! In short REM4P is a tool to allow mapping input to a Dualshock 4 including mouse & keyboard.
  20. So REM4P is a standalone application, it's not the next remote play app (that's coming later) but can it be used for remote play (bit confusing I know but this will be clearer upon release) . Part of the work going into REM4P is to improve the mouse input, when complete, the the same system you see in REM4P will be incorporated into the new remote play app.
  21. There's gif's and a youtube video in the first post.... Unless you're referring to REM4P which is something a bit different.
  22. Read the rules 5. Do NOT ask about when an update will come, especially if it is related to new PS4 Firmware (see new anti-spam rules thread).
  23. Mac version is coming shortly after Windows release.
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