Guest hawayman Posted September 5, 2017 Posted September 5, 2017 Woult like test remote play legacy, but don't have just it! :(((
Twisted Posted September 6, 2017 Author Posted September 6, 2017 Current status: WiFi bug fixed in last REM4P update also fixed large issue with REPL4Y that had me stumped for quite a while. Currently working on some new checks that were implemented in the most recent PS4 update causing connection to close immediately on connect, may be related to speed checks but need to do more digging .
Guest Key989 Posted September 27, 2017 Posted September 27, 2017 Hey Hasn't been updated in awhile but I hope things are going good Twisted
Twisted Posted September 28, 2017 Author Posted September 28, 2017 16 hours ago, Key989 said: Hey Hasn't been updated in awhile but I hope things are going good Twisted Still working on checks added in latest firmware update as posted above. Previously the speedcheck was ignored as it wasn't compulsory (could manually configure most settings required) but latest firmware actually forces it before it will allow a connection so i'm having to work out the whole protocol used which is taking a while. Other than that REPL4Y is working quite well atm.
Guest Shann Bee Posted October 3, 2017 Posted October 3, 2017 Hey, I'm just wondering when will the REPLAY be released? I'm unable to play ps4 I can't use an actual controller because of my disability and was only able to use remote play on my android now it's updated and can't get it back I'm stuck not being able to play ps4 please get back me.
Twisted Posted October 3, 2017 Author Posted October 3, 2017 59 minutes ago, Shann Bee said: Hey, I'm just wondering when will the REPLAY be released? I'm unable to play ps4 I can't use an actual controller because of my disability and was only able to use remote play on my android now it's updated and can't get it back I'm stuck not being able to play ps4 please get back me. No ETA, I suggest you check out REM4P in the mean time. It will allow you to use any keyboard/mouse/xInput gamepad with remote play.
Twisted Posted January 21, 2018 Author Posted January 21, 2018 No ETA yet, it's coming along well though. I'll try to post a proper update soon with more details on what has been done and what is left.
Guest Baubas Posted February 6, 2018 Posted February 6, 2018 Do you think it will be released before summer?
Twisted Posted March 24, 2018 Author Posted March 24, 2018 I now have REPL4Y running on Windows under the new framework that I've been working on for quite some time, there's still some bugs causing corrupt frames that I need to track down and I need to plug the REM4P input system in but progress is going well! The new framework was written from scratch to be as close to the official one as possible to mitigate as many protocol related bugs as possible and aid future development so this is a big milestone for myself and the app. A rather important addition to the new framework are the MTU and bandwidth checks that are used in the official app to analyse network settings and speed/stability. Under more recent firmware the PS4 actually forces these checks which resulted in the 'Unknown message 51' error in the old application so not only are they essential but they reduce manual configuration and help stream stability. You can see a short video of it in action below, enjoy! Hope to share more soon!
SubSonix Posted March 25, 2018 Posted March 25, 2018 (edited) Would it be possible to make the Brightness etc sliders show the changes as you make them? I'd personally prefer that (Then press apply to save afterwards) Other than that, looking good! I can't wait Edited March 25, 2018 by SubSonix
My1 Posted March 25, 2018 Posted March 25, 2018 looks awesome. I wanna try. although I hope that non-xbox controllers like the DS4 will work again.
Twisted Posted March 25, 2018 Author Posted March 25, 2018 47 minutes ago, My1 said: looks awesome. I wanna try. although I hope that non-xbox controllers like the DS4 will work again. Will use same input system as REM4P so no work has been done on that yet.
Guest e1357873 Posted March 26, 2018 Posted March 26, 2018 On 25.03.2018 at 3:43 PM, Twisted said: Will use same input system as REM4P so no work has been done on that yet. can you add limited rgb to full rgb converter? standart ps app broadcasts in limited range and it looks badly on full rgb monitor sorry for potato english
Twisted Posted March 26, 2018 Author Posted March 26, 2018 1 hour ago, e1357873 said: can you add limited rgb to full rgb converter? standart ps app broadcasts in limited range and it looks badly on full rgb monitor sorry for potato english Not something I've looked into, depends whether the stream is encoded in full range and whether chosen decoder supports full range. Be pointless converting limited to full, you don't have the original data to work with so you'd have inaccurate colour reproduction.
My1 Posted March 27, 2018 Posted March 27, 2018 On 25.3.2018 at 12:46 AM, Twisted said: so not only are they essential but they reduce manual configuration and help stream stability. I hope you can still override the automatic stream quality if you want (e.g. by doing the test but bot caring about the results), or does the ps4 not allow that?
Twisted Posted March 27, 2018 Author Posted March 27, 2018 2 minutes ago, My1 said: I hope you can still override the automatic stream quality if you want (e.g. by doing the test but bot caring about the results), or does the ps4 not allow that? Could potentially be added in but wouldn't benefit the end user, the bandwidth tests are done through the remote play protocol so it can work out exactly what your device and not just your Internet is capable of. Overriding that would just result in stream delay, corruption and disconnects.
My1 Posted March 27, 2018 Posted March 27, 2018 True that it may degrade some parts, but depending on the game or stuff you wanna do delays may not be as much of an issue as e.g. abysmal image quality, also sometimes the test may have an issue (e.g. temporary stress on the switch/router, which can degrade the results, while the connection still is okay for the most parr)
Twisted Posted March 27, 2018 Author Posted March 27, 2018 1 hour ago, My1 said: True that it may degrade some parts, but depending on the game or stuff you wanna do delays may not be as much of an issue as e.g. abysmal image quality, also sometimes the test may have an issue (e.g. temporary stress on the switch/router, which can degrade the results, while the connection still is okay for the most parr) The protocol adapts to the current network speed/stability. Initial test gives the values to start from, if the connection becomes more stable it will dynamically increase bitrate. Allowing users to override all of this will just result in problems.
andrewww Posted March 29, 2018 Posted March 29, 2018 The short preview is great! Good job Twisted! One suggestion if I may: the bar with settings should have a button to keep it hidden or expanded, and another way to pull it up like a little arrow that shows up when you are in the lower part of the screen. I see that there are more urgent things to do anyway.
Guest Key989 Posted March 31, 2018 Posted March 31, 2018 Hey Twisted I hope your doing well and the project is still coming along ok
Twisted Posted April 7, 2018 Author Posted April 7, 2018 On 3/25/2018 at 7:52 AM, SubSonix said: Would it be possible to make the Brightness etc sliders show the changes as you make them? I'd personally prefer that (Then press apply to save afterwards) Other than that, looking good! I can't wait Fixed, now updates display on live changes, apply now only used for decoder settings, saves on close. On 3/29/2018 at 2:22 PM, andrewww said: The short preview is great! Good job Twisted! One suggestion if I may: the bar with settings should have a button to keep it hidden or expanded, and another way to pull it up like a little arrow that shows up when you are in the lower part of the screen. I see that there are more urgent things to do anyway. Not sure I understand the benefit of this? It gets displayed when the user moves to the lower section of the window, why would you want to see it when it's not being used? It would just obscure your view of the game. Also, having a little arrow to 'pull up' the bar would mean a permanent obstruction of your view, albeit it small.
Guest CrashBash Posted April 14, 2018 Posted April 14, 2018 Good job Twisted. I hope that you are still working on implementing better mouse control and responsiveness.
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